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Battletech heavy metal best place for double heatsinks
Battletech heavy metal best place for double heatsinks









battletech heavy metal best place for double heatsinks

To the community feel free to discuss the merits of the ideas, but for now, we are not soliciting new tech, (and please stop emailing our staff members about it.) When this policy changes in the future we'll let you know.Īll mechs can have Compact, Standard, XL and or Hardened. I'm not going to have the Broker wasting time with this right now. We have a backlog of old BTM canon units that will need converted and soon.Īs for ClanTech Weapons, when we allowed Player Customized rides a while back (we aren't allowing new ones, existing ones are fine.) I believe it might have been allowed to mix them on a one off situation. Especially since to leverage it, you'd need to have a unit that used it, which right now we aren't adding new non canon units. It would be like taking the coolant system from a BMW and sticking it on a Ford Pinto.Īgain, unless there are canon sources saying this tech does exit in Battletech Canon, (and clear start and introduction dates), I would be hesitant in seeing too much new technology just being added willy nilly. a ClanTech engine can have ClanTech heatsinks, an IS engine Can't. its my understanding that's dependent on tech base. Also, while an engine can in fact hold different types. Even if you did have the ability to replicate some ClanTech Hardware, replication is not the same thing as being able to design new things based on it. You can't take the guts of a ClanTech component and expect to stick it inside an IS thing. (The reason most of the Novels in canon describe steam when they are punctured). Its probably mokre like the coolant units used in Fission Reactors, which likely involves pumps, and water. Its not jsut some hunk of metal that helps transfer heat from the reactor to the air. I think your idea of what a heat sink is, is incorrect. A few skirmishes sure, but nothing to the degree to justify this. To my knowledge, noone in the Inner Sphere in BTM lore canon yet, has the ability to make Clan tech, certainly not in the numbers necessary to justify something so rash as to waste equipment that could be used to keep aging ClanTech Equipment up to spec (as the Clans haven't exactly been as active against the IS in the last decade in Character. Once the staff is caught up, then maybe we can revisit. We are not going to be opening up custom units or BTM canon units for at least a little while longer, because we have higher priority items to work through. Unless you have a canon reference on Split Gyros, I'm afraid its too complex, and a waste of time for us to do anything with at this time. This also allows for IS mechs to use Clan weapons without needing extensive refit due to heat Because the 250 + rated engines can house them inside. Can only be used in Inner Sphere 250 + rated Standard or Inner Sphere 250 + XL rated engines. Additional 10 THS weigh 15 tons, takes 30 critical spaces. According to the books, all engines can house any heatsink, first ten are free. Each 3 crits, dissipates 3 heat and weighs 1.5 tons. This is used as a model for a manufacturing design. Three Clan DHS Guts, split one, and 1.5 installed in each Inner Sphere DHS shell. The guts of the Inner Sphere DHS are removed from a DHS, and the shells of a Clan DHA, are removed, and chucked over the shoulder. The Inner Sphere can produce now, Clan tech, because of the number of Clan Tech inside the sphere, one just needs to spend more time manufacturing. The Inner Sphere can produce a triple heat sink. The Clan Double Heat Sinks uses 2 critical spaces, -2 heat dissipation and weighs 1 ton The Inner Sphere Double Heat Sinks uses 3 critical spaces, - 2 heat dissipation and weighs 1 ton Normally a Light or medium mech can't house a Command Console, they don't have the space, this enables one to have a center torso mounted Command Console. This frees up the space needed like for a command console or a larger weapon in the Center Torso. +2 piloting because you can better relate the mech. Your human gyros are called your 'Inner Ear'. I am saying you have the use the same crit and must list either inside or outside of the critical space. Using Compact gyros, those weigh 1.5 tons and two per crit space. If using Compact Gyros, or normal, they have to be in the same critical space. Meaning you'd have to use some gyros in the Outer Torsos. The Mechs using a 305 rated engine or larger require 4 tons of gyros, if you would try to use Extra-Light Gyros, those take up 8 critical spaces, but the Center Torso only has room for 6 critical spaces.











Battletech heavy metal best place for double heatsinks